Astro Bot (Journeyman)

Role:

Creative Lead and Level Designer.

Engine

Unreal Engine 5

Game Type:

Third Person, 3D Platformer, Puzzles

Inspired By

University Group Project

Project Overview

Iterating/Improvements over time

Crucible Room, Iteration 1

Crucible Room, Iteration 2

Crucible Room, Iteration 3

Anvil Room, Iteration 1

Anvil Room, Iteration 2

Anvil Room, Iteration 3

Cog Room, Iteration 1

Cog Room, Iteration 2

Cog Room, Iteration 3

An example of a platforming section, with enemies to dodge

Level Design

This is one of the rooms where the player will have to find three cogs and place them in the correct spot in order for the door to be opened and continue to the next area.

Puzzle Design

Learning outcomes

  • I learnt how to lead a team of multiple disciplines while keeping the project on track.

  • Throughout the project I gained experience designing and iterating on the level using feedback and playtesting results to refine the flow of the overall game.

  • Working with other disciplines taught me a deeper understanding of what each role with the game design pipeline does and from this is made my communication skills with those departments stronger.

Shane Hall

Website Designed By -> Uzairkhan