Creative Lead and Level Designer.
Unreal Engine 5
Third Person, 3D Platformer, Puzzles
University Group Project
An example of a platforming section, with enemies to dodge
This is one of the rooms where the player will have to find three cogs and place them in the correct spot in order for the door to be opened and continue to the next area.
I learnt how to lead a team of multiple disciplines while keeping the project on track.
Throughout the project I gained experience designing and iterating on the level using feedback and playtesting results to refine the flow of the overall game.
Working with other disciplines taught me a deeper understanding of what each role with the game design pipeline does and from this is made my communication skills with those departments stronger.